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Usage

Import Options

Existing Skeleton

  • Empty: the importer creates
  • Skeleton: hierarchy from BVH;
  • Skeletal Mesh (placeholder): a debug/preview mesh where each bone owns a tiny triangle, bound to its bone; intended for visualization and quick checks, not final art;
  • AnimSequence: keys parsed from BVH.
  • Select a skeleton: the importer checks if the BVH hierarchy exactly matches the target skeleton.
  • If yes → AnimSequence is created and bound to that skeleton;
  • If no → Import fails to prevent mis-binding.

Unit Scale

  • Converts BVH units to UE centimeters.
  • Typical values:
  • BVH in meters100
  • BVH in centimeters1
  • BVH in millimeters0.1

Buttons

  • Import vs Import All:
  • Single-file import: behave the same.
  • Multi-file import:
    • Import → show a per-file dialog;
    • Import All → apply current settings to all files and run batch import.