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Getting Started

1. Enable the Plugin

  1. Open Edit → Plugins.
  2. Search for “Swift BVH Importer” and enable it.
  3. Restart the editor.

2. Import BVH

  1. Drag a .bvh into the Content Browser.
  2. Configure options in Swift BVH Import Options and click Import.

3. Results

  • If Existing Skeleton is empty: the importer generates Skeleton + placeholder Skeletal Mesh + AnimSequence. The reference pose is taken from frame 1 of the BVH.
  • If an Existing Skeleton is selected: the importer validates the exact hierarchy match. If it matches, only an AnimSequence is created; otherwise, the import fails safely.

4. Retarget

Use IK Retargeter / Retarget Manager to retarget the imported animation to your character skeleton.