Getting Started¶
1. Enable the Plugin¶
- Open Edit → Plugins.
- Search for “Swift BVH Importer” and enable it.
- Restart the editor.
2. Import BVH¶
- Drag a
.bvhinto the Content Browser. - Configure options in Swift BVH Import Options and click Import.
3. Results¶
- If Existing Skeleton is empty: the importer generates Skeleton + placeholder Skeletal Mesh + AnimSequence. The reference pose is taken from frame 1 of the BVH.
- If an Existing Skeleton is selected: the importer validates the exact hierarchy match. If it matches, only an AnimSequence is created; otherwise, the import fails safely.
4. Retarget¶
Use IK Retargeter / Retarget Manager to retarget the imported animation to your character skeleton.